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South of Midnight

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About

Genre

  • Action-adventure game

  • Platform game

  • Fighting game
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Roles on this project​​

  • Level Designer

Engin and Software

unreallogo.png

Available on

Xbox Gameplay Store

Steam

What I did on that project

  • Create diversified levels that put every mechanics in a spotlight.

  • Worked with level artists to help integrate art, collisions, and numerous gameplay objects.

  • Ensured gameplay ingredients and playspaces respected game metrics.

  • Debug and implement reliable solutions to issues until production ended.

  • Help integrate setup needed by cinematic and sound designer.

  • Design layouts for both the puzzles, the traversal and the combat arena.

  • Integrate all interactive point of interest, hidden secrets and other collectibles.

  • Create and integrate enemy encounters in arenas.

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