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Disney Wonderful Worlds

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About

Genre

Match3

Park Builder

Roles on this project​​

  • Level Designer
  • Mechanic Designer

Engin and Software

Unity5-0.png

Available on

GooglePlay Store

App Store

What I did on that project

  • Create diversified levels that put every mechanics in a spotlight.

  • Establish precise rules to follow when creating levels to give the levels of the game a more unified feeling.

  • Research the diverse mechanics used by the competitions.

  • Create new inventive mechanic that could make the game stand out in its genre.

  • Read and analyze the KPI received

  • Adapt the levels from the comments and KPI.

  • Research the multiples events used by competitor's game of the same genre.

  • Develop our own unique events for the game in order for it to stand out.

  • Document each mechanic and event in the GDD to keep every information unified in the same place.

  • Make all PRD's needed for each GDD pages and make sure each department who needs it can access and follow it.

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