
Study of Dungeon
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About
Genre
Platformer
Roles on this project
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Level Design
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Game Design
Production time
In work
Team size
1 person
Engin and Software


What I did on that project
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Research the elements that makes a good dungeon.
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Defined the different interactions inside the game.
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Made a graph of the dungeon to layout the objectives.
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Created the level design of the dungeon.
List of features
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That project is a simple study of how to make an interesting dungeon with good use of backtracking. It consist in studying old Zelda's dungeon and understanding what made them so interesting. The graph of the dungeon layout made it possible for me to find in what order should the player face the challenge.
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In this project, the player will be faced with standard locked door and special locked door. The importance of it is to create some sort of backtracking without making it seems useless. In that particular case, some key item lock some doors while unlocking others making it possible to get the dungeon item. But than to get out, the player as to undo some of its action in order to restore the path out.
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That project also shows little ingredients while making them appear diversified. The dungeon is made only of locked door, keys and switches, but even with that, it was created with the intention of making it possible to elaborate easy and hard levels by playing with the disposition of those items.